

Geom contour colorīut beware! The northern team has a secret passage in the north to defend, while the team in the south is isolated from the rest. They are also closer in proximity to the various oil derricks in the game. The other team has access to - very limited - water for a naval base and can defend their base way more easily because of the bridges. They start with more gems close to their base, because they are much farther from the oil derricks and the big ore spot. The team in the west has more space to expand and more room to build their base, but they are way more open to attacks because of this openness. Each starting player spawns in a different corner of the map, but they have to choose wisely. Middle of the map is where most of the ore is. It can be captured - but also very easily destroyed There are also a decent amount of oil derricks on the east side of the map. The map's core revolves around an abandoned neutral nuclear power plant.

When the heighten ground tool fails to produce desirable results then, it's best to use a 2x2 default grass tile to fill in the problematic areas.Register here! Average Rating - Not yet rated. In this case, it's best to use a 1x1 brush size with the heighten ground tool to fill in the problematic areas. As you may notice, some of the cells along the edge of the cliff didn't get levelled properly.įinal Alert 2 has many of such small issues and as map-makers, we need to be aware of them and find workarounds. Use the flatten ground tool to drag from the cliff edge until all of the cliff has been filled in. Filling the cliff level Once you have finished constructing the cliff edge you're ready to fill it in with terrain tiles to ensure that units can actually move onto it. The slopes will need to connect to the cliff edge at the pink line to avoid any pathfinding bugs. Placing Slopes To make sure that your cliff can moved onto by units, you will need to add slopes. Starting to make a cliff Always start making a cliff from the back side as this will make it easier to place tiles. Congratulations you've just created a body of water! Before you start adding cliffs, mountains and slopes to your map, make sure you have drawn up a sketch of the map that you're making this will make the process a whole lot easier and will help you plan out where to start adding the tiles. Once this little lake is finished we can add some detail to it. The shoreline that AutoShore creates might not be perfect, as you may notice there are some graphical errors on the shoreline.Īs you move the mouse cursor around the shoreline while the water tile is selected you'll notice that the shoreline will transform temporarily to show you what the result would be if you placed the tile at that location.īy visually working through the graphical errors you can get the following results. By changing the brush size you can change the area of the water that will be placed on the map. To add water to the map select the Water tileset from the menu on the left. I recommend you to save yourself from some headaches and follow the same process. I use this process to make it easier to develop the map as it would be extremely difficult to change water and cliff areas later on. Alternatively, delete them all and add them to the map at a later stage using the menu on the left. You may use these to mark starting locations for players to help you lay out the map, as they show up on the minimap as red dots. These are player locations and are also treated as waypoints by the map editor. In step 3 you can set the map dimensions in tiles, pick a Theater and the starting height. For the purposes of this tutorial, I will leave everything on default to create a completely new map. You can also Activate Ai Triggers to make your map use a slightly better Ai for the computer opponents.

Most of these settings I've learned to use over the years, mainly due to finding out that they can prevent accidental bugs in the maps and remove minor annoyances.įor Final Alert 2 to work perfectly with the original game, configure the " Settings " as follows. Now that the map editor is installed and optimized, let's configure the settings for the best experience possible.
Red alert 2 maps pack how to#
The download includes the following scripts and a README file with instructions on how to install and use the scripts.įinal Alert 2 Scripts. I've created a set of scripts for Final Alert 2 that automate some common map modifications. Bug Fix : This also fixes the black screen map rendering problem. At later stages of this tutorial you will also learn to create full-sized map previews and also with some links to help you add modified units to your maps.
